These decisions help craft the world and the opinions of others in the world, although they don’t begin to effect which of the multiple endings happens until near the end of the game. Apart from the occasional utterance during conversations, the majority of Ludger’s dialogue is left in the hands of the player through a conversational choice system. This was helped in part by the fact Ludger is an almost silent protagonist. He was as lost as I was, and we were going to get through this together. I was able to relate to him on a level I don’t think I would have been able to if I had jumped into the boots of a character already established within the larger narrative. I’m not sure if it was a deliberate design decision or not, but it was this element that really made me empathise with Ludger. And like me, he listens intently as this group of old friends talk about their adventure from a year ago, not really knowing what they’re on about, put piecing it together as time goes on. Ludger, like me, is new to the series, so like me he’s meeting the characters from the first game for the first time. Having never played the first Tales of Xillia, I thought I was going to be at a disadvantage in regards to the story and characters, but this was surprisingly not the case. There’s a sense that the world these characters inhabit isn’t a very nice place, and with themes such as xenophobia and loss being prevalent throughout, it’s no surprise. Tales of Xillia 2 has a very noir, and at times rather bleak atmosphere. Along the way Ludger and Elle meet the cast of the first Xillia title, and as you’d expect, become part of something much bigger. Taking place a year after Tales of Xillia, Xillia 2 follows the tale of Ludger Kresnik, who after failing his entrance exam for the Spirius Corporation, has a chance encounter with a young girl named Elle Marta, who is on her own mission to find the land of Canaan and reunite with her father. It isn’t without its issues, that’s for sure, but the pros outweigh the cons in abundance, and it’s made me realise I probably should have given the series as a whole some attention when I was younger. Well now it’s here, and after getting to sit down and spend some real time with I haven’t changed my mind. I personally still prefer playing with the original japanese voice over as it has more "character" compared to the english dub in case of tales of games, you can usally feel that the japanese VA's usually are more prone to "be" the actual character, while the english VA's, yeah there are some that go the extra mile to get into the character, but it's usally a rare level of commitment on english VA's, many just go to the studio, record up to "just fine" level, cash the paycheck and go back to find another job.When I previewed Tales of Xillia 2 earlier this year I sang its praises and said I couldn’t wait for its release. It's not necessarly the case with Xillia, and there are even some cases like Final Fantasy XII/12 which the japanese voice over sucks so much that not even the japanese players want to play the game with it (and honestly the english dub of FF12 is amazing). Thats why english dubbing is usually avoided by people that actually played with the original voice over, because it's often a bypass to not pay the original cast and ends up delivering a bad quality product just for the sake of avoiding to use more money, many people i know ended up waiting for an english translation patch for the original japanese game or an undub patch just to get around these issues. Click to expand.Have you ever tried the God Eater games on Steam? They specifically did a terrible job porting the game, and using low budget eng voiceover just to get around the liciensing issues for the japanese voice cast, the english dub is bad, lacks in emotion and feeling, has unbalaced audio issues, one scene they are whispering (not becuase they are, the audio is just extra low) and the next take you have to mute because your eardrums just exploded with a cringe AF "HIYAAAAAAAAAAA" from the female party member.
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